1. Hazel Documentation
  2. 🛠️ Getting Started
  3. 🎮 Creating Your First Game in Hazel
  4. 1. Working Within Hazel
    1. 1.1. Fixing Broken Prefabs
  5. 2. Creating Assets For Hazel
    1. 2.1. Animation
  6. Hazel Release Notes
  7. 3. Hazel2023.1
  8. Hazel For Engineers
  9. 4. Hazel For Engineers
    1. 4.1. Developer Guide
  10. 5. Asset System
    1. 5.1. RetrievingAssets
    2. 5.2. Implementing New Assets
  11. 6. Scripting
    1. 6.1. Extending the API
    2. 6.2. Internal Calls
    3. 6.3. Exposing Components

Hazel Logo

Hazel Documentation

Hazel is a real-time interactive application and rendering engine created by Studio Cherno and community volunteers. Check out the main website for more information about Hazel.

This site will continue to grow and house the documentation for using Hazel. Check out the Getting Started page for information on how to build and run Hazel.

Getting Started
Learn how to download, install and set up Hazel.
First Game in Hazel
Learn how to develop your first game in Hazel in under 20 minutes!
Working Within Hazel
Learn different workflows within Hazel
Content Creation For Hazel
Learn the different workflows you need to follow to make Hazel compatible assets.
Hazel For Engineers
Familiarize yourself with the internal structure of Hazel, the systems, code notation and everything else that makes Hazel - Hazel.
Release Notes
Hazel 2023.1 release notes detailing the features added, systems developed, and bugs fixed!