This is a page detailing how you can make various assets in order to achieve best compatibility with Hazel. This page will be especially useful when Hazel doesn't yet function as other game engines and will help users quicker learn different workflows in order to make Hazel Compatible assets.
At Studio Cherno we use various tools for asset creation, such as:
- Blender - 3D Modelling / Animating
- Substance Painter - 2D Texturing
- Photoshop - 2D Texturing
Here you will find tutorials, detailing our workflows within those programs.